3B.AACEN

3B :: November 11, 2017 :: AACEN

Pre-Establishing Tasks for the Co Competing AACENMPT


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(3b) November 11, 2017 :: AACEN
(3B) November 11, 2017 :: AACEN

Products of Competitors of AACEN
ENDENDEND






AACEN1 (All) (JIRA)

[AACENO-18] Frostbite Engine [Proprietary] [10/10 Starts] Created: 15/Feb/15  Updated: 15/Nov/15  Due: 11/Feb/16

Status:

Closed_Complete

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 1 of 8

 

Type:

Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

PROG:

100

 

 Description 

 

 

Frostbite Engine

 

 Comments 

 

 

Comment by [Administrator] [ 15/Feb/15 ]

Frostbite is a game engine developed by EA Digital Illusions CE.
------------
EA Digital Illusions Creative Entertainment AB, also known as EA DICE or DICE, is a Swedish video game developer, wholly owned by Electronic Arts. The company is best known for video games such as the Battlefield series and Mirror's Edge.




[AACENO-19] Snowdrop Engine [Proprietary] [10/10 Starts] Created: 15/Feb/15  Updated: 15/Nov/15  Due: 11/Feb/16

Status:

Closed_Complete

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 1 of 8

 

Type:

Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

PROG:

100

 

 Description 

 

 

Snowdrop Engine

 

 Comments 

 

 

Comment by [Administrator] [ 15/Feb/15 ]

Snowdrop Engine is developed exclusively for the eighth generation of consoles. On June 5, 2014 Ubisoft revealed that The Division would be showcased at E3 2014 (Tom Clancy's The Division is an upcoming open world third-person shooter role-playing video game with survival elements developed by Ubisoft Massive, Ubisoft Reflections and Ubisoft Red Storm under the Tom Clancy brand for Microsoft Windows, PlayStation 4 and Xbox One).

Its chief strength is apparently its flexibility, as its dynamic, interconnected nature allows developers to quickly create assets and see how they respond in real-time. This means the game is always playable, allowing creators to get an idea very swiftly about whether their most recent changes are going to work. Its tools also support procedurally-generated environments. (source: [#http://ca.ign.com/articles/2014/03/19/ubisoft-shows-off-the-divisions-snowdrop-engine-in-new-trailer])




[AACENO-21] Ignite Engine [Proprietary] [10/10 Starts] Created: 15/Feb/15  Updated: 15/Nov/15  Due: 11/Feb/16

Status:

Closed_Complete

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 1 of 8

 

Type:

Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

PROG:

100

 

 Description 

 

 

Ignite Engine

 

 Comments 

 

 

Comment by [Administrator] [ 15/Feb/15 ]

The Ignite game engine (styled as IGNITE) is a collection of video game technologies built by Electronic Arts and designed to make video game sports "alive".[

Electronic Arts announced several features within the engine. Its Human Intelligence framework lets in-game players "think like real athletes", with the ability to make snap judgments, prepare for impact, and perform as a team player [more (useful) info: http://en.wikipedia.org/wiki/Ignite_(game_engine)]




[AACENO-20] Fox Engine [Proprietary] [10/10 Starts] Created: 15/Feb/15  Updated: 15/Nov/15  Due: 11/Feb/16

Status:

Closed_Complete

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 1 of 8

 

Type:

Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

PROG:

100

 

 Description 

 

 

Fox Engine

 

 Comments 

 

 

Comment by [Administrator] [ 15/Feb/15 ]

The Fox Engine is a proprietary cross-platform, cross-generational game engine built by Kojima Productions for use in many Konami games. The engine's development began after the completion of 2008's Metal Gear Solid 4, with the goal of making the "best engine in the world."[2] The first title to use the Fox Engine was Pro Evolution Soccer 2014.




[AACENO-22] Id Tech Engine Created: 15/Feb/15  Updated: 15/Nov/15  Due: 11/Feb/16

Status:

Closed_Complete

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 1 of 8

 

Type:

Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

PROG:

100

 

 Description 

 

 

Id Tech Engine

 

 Comments 

 

 

Comment by [Administrator] [ 15/Feb/15 ]

id Tech 6 is an upcoming OpenGL based game engine under preliminary development by id Software, which will tentatively follow id Tech 5.

Preliminary information given by John Carmack about this engine, which is still in early phases of development, tend to show that id Software is looking toward a direction where ray tracing and classic raster graphics would be mixed. However, he also explained during QuakeCon 08, the hardware that is capable of id Tech 6 did not yet exist.

In July 2011, he explained that id Software is beginning research for the development of id Tech 6.

It is unclear how Carmack's resignation from id will affect development of the id Tech engine henceforth. On July 19, 2014, in light of Crytek's recent financial difficulties, it was announced that Tiago Sousa, head R&D graphics engineer at Crytek was leaving to join the Doom and idTech 6 engine team.

It would work by raycasting the geometry represented by *voxels *(instead of triangles) stored in an octree. John Carmack claims that this format will also be a more efficient way to store the 2D data as well as the 3D geometry data, because of not having packing and bordering issues. It will virtualize geometry like textures.




[AACENO-5] Dynamics Simulations with Proxy Objects Created: 05/Jul/14  Updated: 15/Nov/15  Due: 11/May/16

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 2 of 8

 

Type:

Learning

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

PROG:

0

 

 Description 

 

 

http://blog.digitaltutors.com/speed-dynamics-simulations-proxy-objects/




[AACENO-28] Legal Docs - Biz - GER Created: 21/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/16

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 4 of 8

 

Type:

Info

Priority:

Minor

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

PROG:

0

 

 Description 

 

 

Legal Docs - Biz - GER




[AACENO-27] Legal Docs - Biz - NL Created: 21/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/16

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 4 of 8

 

Type:

IMP Info

Priority:

Blocker

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

PROG:

0

 

 Description 

 

 

Legal Docs - Biz - NL




[AACENO-29] Legal Docs - Biz - FR Created: 21/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/16

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 4 of 8

 

Type:

Info

Priority:

Minor

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

PROG:

0

 

 Description 

 

 

Legal Docs - Biz - FR




[AACENO-30] Legal Docs - Biz - SWE Created: 21/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/16

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 4 of 8

 

Type:

IMP Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

PROG:

0

 

 Description 

 

 

Legal Docs - Biz - SWE




[AACENO-31] Legal Docs - Biz - SWI Created: 21/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/16

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 4 of 8

 

Type:

IMP Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

PROG:

0

 

 Description 

 

 

Legal Docs - Biz - SWI




[AACENO-32] Legal Docs - Biz - AT Created: 21/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/16

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 4 of 8

 

Type:

IMP Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

PROG:

0

 

 Description 

 

 

Legal Docs - Biz - AT




[AACENO-2] List of Existing Software Created: 23/Mar/14  Updated: 15/Nov/15  Due: 11/Aug/17

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 7 of 8

 

Type:

Task

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

 

 Description 

 

 

Final List:
...


Draft for the List:

Next Limit Technologies RealFlow
Next Limit Technologies Maxwell Render
Next Limit Technologies XFlow
Autodesk Maya [TODO: list category here]
Autodesk 3ds Max [TODO: list category here]
Autodesk Mudbox
Autodesk Softimage
see the first comment below.
Poser
DAZ Studio
Rhinoceros 3D (Rhino 3D)
Keyshot Pro
Autodesk VRED
-----------------------------
Corel Painter 2015
----------------------------
Adobe Photoshop Lightroom
------------------------------------
Autodesk Draco
-----------------------------------
IMP:
Da Vinci Systems
Marvelous Designer
Rhino + Grasshopper + RhinoScript
-----------------------------------
Autodesk Media and Entertainment:
Maya
Softimage
3ds Max
Mudbox
Flame, Flint, Flare, Inferno, Lustre, Smoke
Combustion
Backdraft
InfraWorks
Adobe Edge Animate
-------------------------------------------------------------
HiCAD +
all common CAD systems, e.g. AutoCAD®, SolidWorks®, Inventor®, CATIA®, Pro/Engineer, Parasolid® oder ACIS, as well as numerous neutral formats, such as DXF, DWG, IGES or STEP.
---------------------------------------------------------------

·          

o     

§   

        • IMP: VUE ****
          DesignSpark
          -----------------------------------
          Check Again:
          Lumion (imp)
          --------------------------------------------imp---
          mocha software from Imagineer Systems

http://blog.digitaltutors.com/pixars-next-generation-renderman-now-commercial-use/
----------------------
SketchUp (example:
http://www.lynda.com/sdk/SketchUp-tutorials/SketchUp-Interior-Design/166508-2.html)
----------------------
Toon Boom Storyboard Pro
-------------------------------------
VisualARQ
-----------------
IMP
Substance Painter from Allegorithmi
------------------------
3DEqualizer

 

 Comments 

 

 

Comment by [Administrator] [ 29/May/14 ]

A typical 3d pipeline requires you to model an item. You can do this in the traditional way with polygons (yep those things from math class you thought you would never see again), you can sculpt a predefined shape like clay, or you can mathematically create an object from basic math. The first two are more common with 3d games or animation, while the last is more common with designing products that will be built in the real world.

Next, you traditionally "unwrap" your 3d model onto a 2d plane, to make it easy to paint textures onto the object. This allows you to use tradition tools such as photoshop, illustrator, and other 2d painting applications to achieve the look you are going for. This is currently the only reasonable option for most 3d games. Or you could use a relative newcomer, ptex, to skip the uv unwrap step, and create a potentially higher quality asset. This is used to paint directly on an object, and use 3d analogous paint programs. (Your render engine must be able to use a ptex file, else you will eventually have to uv unwrap anyway.)

The next step depends on your final target. For games, you will use whatever specialized tools your game engine provides to export the asset, then use the asset in the engine. The game usually worries about making the textures look the way you want them to. For animation, stills, or movies, you are now going to choose a rendering engine, to create your final concept, and prepare it to be used in another compositing program, such as photoshop, nuke, or after effects.

All of the programs you mentioned fit in multiple categories.

CREATE POLYGONS
Modo, 3ds Max, Maya, Blender, Softimage

SCULPT
Zbrush, Mari, Mudbox, Modo, Blender

Unwrap UVs
Maya, 3ds Max, Modo, Blender, Mari, Zbrush, Mudbox, Softimage

PTex
Mudbox, Mari

RENDER - This is special, since it will depend on ehat you are trying to output.
Turntable effect
3ds Max, Maya, Zbrush, Mudbox, Mari, Blender, Softimage
Render image
3ds Max, Maya, Blender, Modo, Softimage,
For major productions, an external renderer is often used such as:
Vray, Thea, Mental Ray, Arnold, Maxwell, and the one Pixar uses, Renderman.

Now, some of the programs make these tasks easier that others, and different people will give you different opinions on the best workflow, but the truth is the workflow that you use that works for you, and makes you productive is the right one.

http://forum.cgpersia.com/f78/whats-difference-between-mari-modo-87836-print/

Comment by [Administrator] [ 16/Jul/14 ]

Autodesk Inventor ---. Solidworks — Solid Edge

Comment by [Administrator] [ 13/Dec/14 ]

http://blog.digitaltutors.com/volume-generator-plug-maya-releases-newest-version/
http://blog.digitaltutors.com/vine-studios-vfx-reel-shows-build-rope-bridge/
http://blog.digitaltutors.com/foundry-expands-technology-mischief-acquisition/
http://blog.digitaltutors.com/fusion-7-special-fx-software-now-free-download-blackmagic/

Comment by [Administrator] [ 13/Dec/14 ]

IMP: http://blog.digitaltutors.com/adobe-announces-new-portfolio-app-feature-creative-sdk-beta/

http://blog.digitaltutors.com/davinci-resolve-used-top-u-s-television-shows-fall/

Comment by [Administrator] [ 13/Dec/14 ]

http://blog.digitaltutors.com/maxon-next-limit-sponsoring-realflow-fluid-dynamics-contest/

Comment by [Administrator] [ 13/Dec/14 ]

http://blog.digitaltutors.com/colorway-now-available-plugin-cinema-4d/

Comment by [Administrator] [ 17/Jan/15 ]

Source: http://blog.digitaltutors.com/vfx-nominations-just-announced-ves-awards/

VFX Nominations Just Announced for VES Awards

The Visual Effects Society (VES) announced its nominations for outstanding VFX work today. VES is an international organization that recognizes excellence in VFX contributions within a broad range of industries. The awards cover everything from major feature films and games to student produced projects that incorporate VFX.

Below are a list of the major feature and animated films that were nominated along with the video games category. You can get the full list, along with the names of the actual artists nominated, at NES’ website. The awards ceremony will be held February 4th.

The nominees for the 13th Annual VES Awards are as follows:
Live Action Features

Visual Effects

Dawn of the Planet of the Apes
Guardians of t he Galaxy
Interstellar
Maleficent
The Hobbit: The Battle of the Five Armies
X-Men: Days of Future Past

Supporting VFX

Birdman or (The Unexpected Virtue of Ignorance)
Divergent
The Grand Budapest Hotel
The Imitation Game
Unbroken

Animated Character

Dawn of the Planet of the Apes; Caesar
Dawn of the Planet of the Apes; Koba
Guardians of the Galaxy; Rocket
Maleficent; Thistlewit

Created Environment

Captain America: The Winter Soldier; Triskelion Headquarters
Interstellar; Tesseract
Lucy; Times Square
Noah; Antediluvian Earth

Virtual Cinematography

Dawn of the Planet of the Apes
Edge of Tomorrow; Beach and Paris Attacks
Interstellar; Tesseract
X-Men: Days of Future Past; Kitchen Scene

Effects Simulations

Captain America: The Winter Soldier; Helicarrier Broadside and Crash
Edge of Tomorrow; Destruction and Sand
The Hobbit: The Battle of the Five Armies
X-Men: Days of Future Past; Quicksilver Pentagon Kitchen

Compositing in a Photoreal/Live Action Feature

Dawn of the Planet of the Apes
Edge of Tomorrow; Beach
Interstellar; Water
The Hobbit: The Battle of the Five Armies

Animated Features

Animation

Big Hero 6
How to Train Your Dragon 2
Rio 2
The Boxtrolls
The Lego Movie

Animated Character in an Animated Feature Motion Picture

Big Hero 6; Baymax
How to Train Your Dragon 2; Hiccup
Rio 2; Gabi
The Boxtrolls; Archibald Snatcher

Created Environment

Big Hero 6; Into the Portal
How to Train Your Dragon 2; Oasis
The Book of Life; Magical Land of the Remembered
The Boxtrolls; Boxtroll Cavern

Effects Simulations

Big Hero 6
How to Train Your Dragon 2; The Battle
The Boxtrolls
The Lego Movie

Video Games

Real-Time Visuals in a Video Game

Alien: Isolation
Call of Duty: Advanced Warfare
inFAMOUS: Second Son
Sunset Overdrive

Comment by [Administrator] [ 19/Mar/15 ]

Autodesk Alias Design
Autodesk Alias Surface
Autodesk Alias AutoStudio

Comment by [Administrator] [ 22/Mar/15 ]

PFClean

Comment by [Administrator] [ 23/Mar/15 ]

*Anime Studio Pro *

Comment by [Administrator] [ 04/Apr/15 ]

Autodesk AutoCAD MAP 3D

Comment by [Administrator] [ 04/Apr/15 ]

Autodesk Navisworks

Comment by [Administrator] [ 04/Apr/15 ]

www.lightworkdesign.com

Comment by [Administrator] [ 10/Apr/15 ]

Corel VideoStudio Ultimate X8 combines the streamlined editing tools and creative power of the Pro version with 10 premium special effects apps to help you make your most ambitious projects a reality. New Audio Ducking automatically detects audio and narration to keep foreground and background sound balanced. Helpful features make it easier to manage clips, combine projects and re-use custom filters and transitions. Get creative with new overlay objects, Video Masking, Freeze Frame and bonus effects from NewBlue. With proven 64-bit performance and support for multiple formats, including new XAVC S, VideoStudio Ultimate X8 makes it fast and fun to create movies you’ll love to share.

Comment by [Administrator] [ 11/Apr/15 ]

Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.

Realtime Scene Editing

Indigo 3.0 introduces realtime scene editing - now you can tweak your materials, and the results will be displayed nearly instantly. You can tweak materials, camera position, camera f-stop and focal length, all in realtime, with both a ray-traced and OpenGL preview.

Animation and Render Queue Support

Indigo now has built-in animation and render queue support, thanks to the introduction of the Indigo Queue (.igq) format.
Render queues integrate smoothly with network rendering, which means you can use all the computers on your network to render an animation or set of images easily and rapidly.

Faster, More Powerful

Many changes resulting in improved rendering performance and image quality have been made in the core. Indigo 3.0 produces better images for the same number of samples per pixel as 2.x.
Indigo 3.0 also introduces optional camera vignetting and faster HDR environment mapping.
These are just a few of the many changes that have been made to the core rendering engine in Indigo 3.0 - with many more still to be introduced!

Seamless Networking

All the new Indigo 3.0 features work seamlessly with network rendering, which means you can harness the full power of your network to accelerate realtime editing and final rendering.
Indigo 3.0 network rendering has been greatly optimised since 2.x. Files are intelligently cached on render nodes, resulting in faster render startup times.
Render queues integrate seamlessly with network rendering, allowing for fast rendering of animations and batch jobs.

Improved Bumpmapping

Bump mapping is now more accurate, especially with strong bump scaling and in regions of high curvature. Even models with relatively few polygons benefit from the visual quality added by bump maps.

Improved Subdivision

Subdivision and displacement has been greatly improved, with much better UV mapping behaviour and support for mixed triangle+quad meshes. This dramatically improves the quality of subdivided meshes compared to first triangulating them and then applying triangle-based subdivision.

Comment by [Administrator] [ 17/Apr/15 ]

Autodesk Inc., a world leader in 2D and 3D design and entertainment software for the media and entertainment markets, announced the release of Robot Structural Analysis Pro 2016, it's a complements building information (BIM) with coordinated digital analysis and design for structural engineers.

Comment by [Administrator] [ 17/Apr/15 ]

Autodesk Inc., a world leader in 2D and 3D design and entertainment software for the media and entertainment markets, announced the release of Advance Products 2016.




[AACENO-4] Check these courses Created: 16/May/14  Updated: 15/Nov/15  Due: 11/Aug/17

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 7 of 8

 

Type:

Task

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

 

 Description 

 

 

Working with 3D in Storyboard Pro

http://www.digitaltutors.com/tutorial/1599-Working-with-3D-in-Storyboard-Pro

....




[AACENO-1] List of Programming Languages Created: 23/Mar/14  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 8 of 8

 

Type:

Task

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

Attachments:

Microsoft WordPlan2015-2019-LastMove.xlsx     Microsoft WordPlanSeptember2014-v3-LastGamble.xlsx    

 

 Description 

 

 

New List:
...
...


Old List:
1. Clojure - artificial intelligence in creating, modeling, ...
2. Python - most common in 3D
3. Lua - common in 3D and gaming
4. C++ - native
5. ActionScript - animation and game community, popularity
6. Java - popularity
7. C#/VB - popularity
8. DELETE Objective C - popularity
9. Ruby - popularity
10. PHP - popularity
11. JavaScript - popularity
12. Perl - popularity
13. Lisp - scientific requirements
14. Swift - popularity in the future
15. ?
Fortran ?
16. ? Scala ?
17. ? Groovy ?




[AACENO-3] List major competitors of Autodesk Created: 20/Apr/14  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

To Do

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 8 of 8

 

Type:

IMP Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

Time Spent:

Not Specified

Original Estimate:

Not Specified

 

PROG:

25

 

 Description 

 

 

[FINAL LIST] List of major competitors of Autodesk:

> Adobe Systems Incorporated
> Dassault Systèmes
> PTC iNC (formerly Parametric Technology Corporation)
> Technical & System Software
> [continued ...]




[AACENO-6] List major competitors of Adobe Created: 31/Jan/15  Updated: 15/Nov/15  Due: 11/Nov/17

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[Administrator]

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[Administrator]

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Unresolved

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0

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[FINAL LIST] List of major competitors of Adobe:

> Quark Enterprise Solutions
> [continued ...]




[AACENO-8] List major competitors of "CE" of "AACEN" Created: 14/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

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Open

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AACEN 1

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None

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Major

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[Administrator]

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[Administrator]

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Unresolved

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0

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[FINAL LIST] List of major competitors of "CE" of "AACEN":

> ....




[AACENO-7] [IMP] COLLECTED INFO Created: 09/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

In Progress

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AACEN 1

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None

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Critical

Reporter:

[Administrator]

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[Administrator]

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Unresolved

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0

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None

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 Description 

 

 

Check comments.

 

 Comments 

 

 

Comment by [Administrator] [ 09/Feb/15 ]

http://blog.digitaltutors.com/dreamworks-animation-wins-2-academy-awards-technical-achievement/

DreamWorks Animation Wins 2 Academy Awards for Technical Achievement

DreamWorks Animation has won two Technical Achievement Academy Awards for its Foliage System and OpenVDB, both used on the award winning How to Train Your Dragon 2. The studio’s foliage system was first used for Shrek where artists used the software to create more than 10,000 trees. The OpenVDB software is a data structure management system that has helped make working with large amounts of CG imagery more efficient.

GLENDALE, Calif., Feb. 9, 2015 — DreamWorks Animation has been awarded two Technical Achievement Awards by the Academy of Motion Picture Arts and Sciences for the development of two revolutionary tools used in feature filmmaking: Foliage System and OpenVDB. Both of these tools were most recently used in the making of How to Train Your Dragon 2, an Academy Award® nominee for Best Animated Feature and winner of this year’s Golden Globe, six Annie Awards from ASIFA-Hollywood and named Best Animated Feature by the National Board of Review. In addition to these two awards, Hewlett-Packard also received a Technical Achievement Award for its HP DreamColor LP2480zX Professional Display monitor, created in collaboration with DreamWorks Animation engineers.

“At DreamWorks Animation, engineers, technicians and artists come together to create new technology stimulated by the vision and imagination of filmmakers such as writer/director Dean DeBlois (HTTYD2),” said Lincoln Wallen, Chief Technology Officer. “I want to congratulate our engineers and artists, as well as the DreamColor team at Hewlett-Packard, on their Technical Achievement Awards that recognize outstanding innovation in the development of tools and technology that enhance the industry’s creative storytelling ability.”

The Foliage System was first developed for 2001’s Shrek, where it was used to create more than 10,000 trees, the largest deployment of digital vegetation in any film at its time. Since then, DreamWorks Animation has continued to be the industry leader in innovating new tools and techniques that provide the greatest artistic flexibility in rendering foliage. DreamWorks Animation effects artists Scott Peterson, Jeff Budsberg, and Jonathan Gibbs received the award for the design and implementation of the Foliage System.

OpenVDB is an open source data structure and set of tools that help manage the storage of enormous amounts of information created by complex visual effects such as water, dust, smoke and fire, found in both animated and live action films. OpenVDB’s efficiency reduces digital storage requirements and the need for long wait times when running simulations, which have resulted in it becoming a standard in the animation and VFX industry. With adoption at studios including Weta Digital, Disney Animation, and ILM, the tools were used in the making of several of this year’s Academy Award® nominated films for Best Visual Effects, including X-Men: Days of Future Past, Dawn of the Planet of the Apes, and Guardians of the Galaxy. DreamWorks Animation engineers Ken Museth, Peter Cucka, and Mihai Alden, received the award for the creation of OpenVDB.

HP’s DreamColor monitor was jointly developed with DreamWorks Animation to provide the highest color quality level LCD monitors required for graphic intense workflows, such as those for producing feature animation and visual effects. Karl Rasche, a DreamWorks software engineer, was recognized by the Academy, along with the other award winners from Hewlett-Packard, for the joint development of the HP DreamColor LP2480zx Professional Display.

-Source: DreamWorks




[AACENO-9] List major competitors of NewTek & MPT of "AACENMPT" Created: 14/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

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Open

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AACEN 1

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[Administrator]

Resolution:

Unresolved

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[FINAL LIST] List of major competitors of NewTek & MPT of "AACENMPT":

> ....




[AACENO-10] List major competitors of Product_0001 of AACENMPT Created: 14/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

Project:

AACEN 1

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None

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IMP Info

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Major

Reporter:

[Administrator]

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[Administrator]

Resolution:

Unresolved

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0

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[FINAL LIST] List of major competitors of Product_0001 of AACENMPT:

> ...




[AACENO-13] List major competitors of Product_0004 of AACENMPT Created: 14/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

Project:

AACEN 1

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None

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V 1 of 8

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Reporter:

[Administrator]

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[Administrator]

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Unresolved

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0

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None

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[FINAL LIST] List of major competitors of Product_0004 of AACENMPT:

> ...




[AACENO-11] List major competitors of Product_0002 of AACENMPT Created: 14/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

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AACEN 1

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None

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IMP Info

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Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

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None

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[FINAL LIST] List of major competitors of Product_0002 of AACENMPT:

> ...




[AACENO-12] List major competitors of Product_0003 of AACENMPT Created: 14/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

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Open

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AACEN 1

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None

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[Administrator]

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[Administrator]

Resolution:

Unresolved

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0

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None

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[FINAL LIST] List of major competitors of Product_0003 of AACENMPT:

> ...




[AACENO-14] List major competitors of Product_0005 of AACENMPT Created: 14/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

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Open

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AACEN 1

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None

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[Administrator]

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[Administrator]

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Unresolved

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0

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[FINAL LIST] List of major competitors of Product_0005 of AACENMPT:

> ...




[AACENO-15] List major competitors of Product_0006 of AACENMPT Created: 14/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

Project:

AACEN 1

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None

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[Administrator]

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[Administrator]

Resolution:

Unresolved

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0

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None

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[FINAL LIST] List of major competitors of Product_0006 of AACENMPT:

> ...




[AACENO-16] List major competitors of Product_0007 of AACENMPT Created: 14/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

Project:

AACEN 1

Component/s:

None

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V 1 of 8

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Type:

IMP Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

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[FINAL LIST] List of major competitors of Product_0007 of AACENMPT:

> ...




[AACENO-17] List major competitors of Product_0008 of AACENMPT Created: 14/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

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Open

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AACEN 1

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Unresolved

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0

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[FINAL LIST] List of major competitors of Product_0008 of AACENMPT:

> ...




[AACENO-23] List major competitors of Product_0009 of AACENMPT Created: 21/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

Project:

AACEN 1

Component/s:

None

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V 1 of 8

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Type:

IMP Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

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[FINAL LIST] List of major competitors of Product_0009 of AACENMPT:

> ...




[AACENO-24] List major competitors of Product_0010 of AACENMPT Created: 21/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

Project:

AACEN 1

Component/s:

None

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V 1 of 8

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V 8 of 8

 

Type:

IMP Info

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Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

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0

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None

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[FINAL LIST] List of major competitors of Product_0010 of AACENMPT:

> ...




[AACENO-25] List major competitors of Product_0011 of AACENMPT Created: 21/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

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Open

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AACEN 1

Component/s:

None

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V 1 of 8

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V 8 of 8

 

Type:

IMP Info

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Major

Reporter:

[Administrator]

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[Administrator]

Resolution:

Unresolved

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0

Labels:

None

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[FINAL LIST] List of major competitors of Product_0011 of AACENMPT:

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[AACENO-26] List major competitors of Product_0012 of AACENMPT Created: 21/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

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Open

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AACEN 1

Component/s:

None

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V 1 of 8

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Type:

IMP Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

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[FINAL LIST] List of major competitors of Product_0012 of AACENMPT:

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[AACENO-33] List major competitors of Product_0013 of AACENMPT Created: 28/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

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Type:

IMP Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

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PROG:

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[FINAL LIST] List of major competitors of Product_0013 of AACENMPT:

> ...




[AACENO-34] List major competitors of Product_0014 of AACENMPT Created: 28/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 8 of 8

 

Type:

IMP Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

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Time Spent:

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PROG:

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[FINAL LIST] List of major competitors of Product_0014 of AACENMPT:

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[AACENO-35] List major competitors of Product_0015 of AACENMPT Created: 28/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

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V 8 of 8

 

Type:

IMP Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

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PROG:

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[FINAL LIST] List of major competitors of Product_0015 of AACENMPT:

> ...




[AACENO-36] List major competitors of Product_0016 of AACENMPT Created: 28/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 8 of 8

 

Type:

IMP Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

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PROG:

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[FINAL LIST] List of major competitors of Product_0016 of AACENMPT:

> ...




[AACENO-37] List major competitors of Product_0017 of AACENMPT Created: 28/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

V 8 of 8

 

Type:

IMP Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

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PROG:

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[FINAL LIST] List of major competitors of Product_0017 of AACENMPT:

> ...




[AACENO-38] List major competitors of Product_0018 of AACENMPT Created: 28/Feb/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 1 of 8

Fix Version/s:

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Type:

IMP Info

Priority:

Major

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

Not Specified

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PROG:

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[FINAL LIST] List of major competitors of Product_0018 of AACENMPT:

> ...




[AACENO-39] ....... TBD Created: 02/Sep/15  Updated: 15/Nov/15  Due: 11/Nov/17

Status:

Open

Project:

AACEN 1

Component/s:

None

Affects Version/s:

V 8 of 8

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Type:

Task

Priority:

Trivial

Reporter:

[Administrator]

Assignee:

[Administrator]

Resolution:

Unresolved

Votes:

0

Labels:

None

Remaining Estimate:

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 Description 

 

 

tbd





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